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iOS for Game Programmers

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The Book's Code and Files

Each book comes with an accompanying CD-ROM disk. If you are in need of a replacement, please contact Mercury Learning's customer service.

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Errata

If you notice an error in the book's text, please feel free to contact Mercury Learning's customer service and we'll get it added to the errata.

iOS for Game Developers

Beginning DirectX 11 Game Programming

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The Book's Code and Files

The book's accompanying code and files are provided to you via this .zip file.

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Appendix A, and Appendix B

You can download a PDF file for Appendix A - "Answers to Chapter Questions" here.

You can also download Appendix B - "Audio in DirectX" here.

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Bonus Chapter

A bonus conclusions chapter titled "Chapter 9: Conclusions" can be downloaded in PDF form from here.

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Errata

On Page 51 there is a typo, it should be "ID3D11DeviceContext" instead of "ID3D11Context".

On Page 54 there is another typo, it should be "OMSetRenderTargets" instead of "OMSetRenderTarget".

On Page 118 it should read "A 1D texture uses a single value for its texture coordinate..." instead of "A 2D texture uses a single value for its texture coordinate...".

Beginning DirectX 11 Game Programming